

The character customization mode is vast and it allows you to change the costumes, hairstyles and colors of any character. This means that you can begin a combo with one character and knock them through a balcony and they’ll land with a bound right in front of your other character, allowing you to continue the assault. Unlike knocking your opponent through a wall or a floor, knocking them from a balcony results in a bound and switches out your character.

Tekken 6’s interactive destructible walls and floors are back, but TTT2 introduces breakable balconies. Big juggled combos are back, and some of the tag and tag assault combos are absolutely beastly. Fights are fast and frenetic, with battles between experienced players going on for quite a while before even a single blow is landed. The core game-play remains similar to Tekken 6, though various changes have been made. There are also more advantages to using only one character, though they seem tame in comparison the many advantages of using a team. The game allows for mismatched 2-on-1 battles, where the solo character has increased stamina and strength to compensate for the handicap. All of these new systems makes playing with two characters a more tactical option than just playing with one. That is a problem because, like in the original game, when one of your characters is knocked out, the round is over, regardless of how much stamina your other character retained. I’ve always felt that fighting game music should be music you could dance to, and TTT2 pulls this off wonderfully. What I appreciate about the soundtrack is that it blends in plenty of dance and techno elements, whereas most fighters lean almost exclusively on sounds of rock and or metal. The game includes remixes from Tekken Tag Tournament, as well as plenty of new music. Tekken Tag 2 sounds almost equally awesome. The soundtrack to the original Tekken Tag Tournament is one of my absolute favorite video game related records of all time. The stages in particular are wonderfully designed and they’re all rich with charm and excitement.Ĭomplimenting these lovely visuals is an absolutely stellar soundtrack. It is perhaps not the best looking 3D fighter to release this year (in my opinion, Dead or Alive 5 gives it a pretty good run for its money), but it is definitely a pretty game. The CG cutscenes are also very nice to look at. The 3D character models and stages are all vivid, crisp and detailed. The game boasts very similar visuals to Tekken 6, which I think we can all agree is a good thing.
